When you`re indie or in short of good designers or both you start to get your drawings done yourself or by another developer or non-designer role in the team (if there is any team), but you always say ok it`s good enough this way but the truth is that the art bad, really bad...
That happens because most of us don`t improve our arts skills or at least don`t try a little bit harder.
"SpriteAttack" on 2D Game Art For Programmers from a artist try to lead us in the right tracks. Bellow are two images that I made based on his tutorials.
Before you leave this post download Inkscape, its the software used in the tutorials, is supported in Windows, Linux and Mac OS oh and is free (open source ;D)... Is very easy to use, better than gimp in my opinion and for those who are used to Illustrator, Photoshop or Paint.NET is a even easier to work tool. Put it on your dev-tool-belt right away private!
Go on now and give it a try, the worst that can happen is having some fun.
I coming here today not to put up my opinion or review a game, instead I'm here to show my first official game released: Candypot!
It's a casual jewel game, in our case candies made of fruits yummy!!!! It has lots of power up jewels, they are surprise (I won't spoil), it integrates with PlayPhone (which is our publisher), is hell of fun and it's free-to-play!!!
I worked on the Android version and we have a Facebook version too... can't confirm but I hope we can make an iOS version soon....
Hope you all enjoy it, please post as many comments as you like it I'll be glad to anwser ;D
We are used to lots of apps every month but some times one or another really does all that "OMG THAT`S AWESOME!" and Jetpack Joyride from @halfbrick is exactly that kind of app. Congrats @halfbrick team, this is a great and inspiring job for us devs and gamers.
It`s as simple as a running game with a cool machine, rainbow, shark and other jetpacks, some machine to ride and lots of awesomeness. The game is very beautiful, his background goes fast backwards in parallax movement (different speed for each background layer) while you go forward flying or riding a hot machine. The characters have expressions in their movements, even being a little small, and the animations are smooth.
Its very easy to play, your only command is up and down holding or releasing the touch screen, if you catch a ride a nice machine will appear and touching transforms in the machine command. Besides the music and the sound effects are nice too, sometimes the music starts to repeat to much but you never get tired of it since you probably will have breaks between one play round and another.
Oh and there is all those kick ass itens like dynamites, head starts, golden machines, new cloths and new jetpacks, and more. And if you get a special x coin you can spin the machine to get a prize after you die, sometimes you can revive others you`ll simply explode with bombs and get shot a little further in the level.
The screen video bellow show a friend o`mine playing on its ipod touch and the other video is the official trailer. The last message I have to give you all, if you play this you won`t stop playing....don`t say I didn`t warned you.
Whenever you have views in your fancy applications you`re probably thinking about some animations to make navigation smoother between some screens or between views.
Let`s imagine that we are building a card based game and that at some point we want to touch the card and it`ll flip revealing it front side.
Start by creating a new project on xcode. File > New > New Project or simply command+shift+N.
Select single view application and click next. Fill the info in the next screen, don`t check anything and let iphone device selected.
Create two new files a view nib and a view controller named FlipAnimationCardView and FlipAnimationCardViewController.
After creating them open the nib and attach its file owner to our view controller and attach our root view to the view controller.
After it you can put two UIButton, make them fullscreen with different image in each one, them link them and its touch up actions to our view controller.
The video bellow show how to do these steps.
Now we can place our animation in action with onCardBackTouched and onCardFrontTouched.
UIView has a static methods for animation, we`ll use transitionWithView but you can play with animateWithDuration too.
In the code above we are saying to the UIView class that we want a transition using btnCardBack during 1.5 seconds and we are setting the animation to be a Flip From Right type and telling the UIView to animate it with a EaseInOut curve so it will be smooth. There are more options and you only need to separate the parameters with | so the function identify what it have to do.
During the animation we ask the view to change btnCardBack and btnCardFront alpha property to 0.0 and 1.0, so it will vanish from the screen showing the front part (btnCardFront).
Every property that can be animated and is inserted into animations block will be animated by the UIView method.
The code above only animate our back part of the card, how can we animate its front card at the same time so it will appear like we are really flipping it?
We need to add this second part, the same code but passing btnCardFront as the view to use in the transition.
From here you can insert this into onCardBackTouched and the result should be
Before we go testing lets tie app delegate to our new view controller so it`ll appear when the app execute.
Your appdelegate.h should be like this
In the .m file your didFinishLaunching method should be similar to this
Now build your code and test it on the simulator, you will see the card flipping nice and smoothly, but when you touch it again nothing happens, why? Because we didn`t created any animation to make it flip back. To do this insert the following code into onCardFrontTouched
If you execute it at this stage you will see the card flip back after you see the front part, very nice and not so hard to do. This code we made works for both fullscreen and not-fullscreen cards, but there is a shortcut for fullscreen cards.
Change our touch actions code to be like this
Cleaner than before but doesn`t work for cards smaller than the screen the reason is that transitionFromView:toView: animate the view and its parent.
Now to the last golden egg, what if we want the card to flip automagically after some time? We have two options performSelector and NSTimer, the first one will call our method after a time delay the second is a timer that can be scheduled to happen and have a loop parameter.
They have its pros and cons and I`ll not discuss this right now and for this tip we will use performSelector.
I decided to use viewWillAppear, but you can call your performSelector or register your timer wherever you want.
Add viewWillAppear to you view controller or code the performSelector inside it passing onCardBackTouched as parameter
Build and play with it, you can go further and flip it back automagically, insert multiple cards, make a category helper class to call this code from a view instance or something similar, just have fun!
O e-games é um concurso cultural que promove o desenvolvimento de jogos eletrônicos (vulgo game para os íntimos) e está em sua 3º edição. Recomendo participar pela experiência, visibilidade e principalmente diversão.
Segue uma parte das regras de participação e os prêmios.
e-Games - Concurso de Desenvolvimento de Jogos Digitais do Senac São Paulo (3ª edição)
Mais informações do evento e todo o regulamento consta no site e-games
Participantes:
Poderão participar do e-Games pessoas físicas maiores de 14 (quatorze) anos, com cidadania brasileira e residentes em todo o território nacional, individualmente ou em equipes com até 3 (três) integrantes, com qualquer nível de escolaridade e atuando em qualquer área do conhecimento.
Os participantes devem concorrer com apenas 1 (uma) única inscrição e com jogos que ainda não concorreram ao e-Games em edições passadas. Os jogos e seus documentos auxiliares deverão ser desenvolvidos obrigatoriamente em língua portuguesa. Caso o participante tenha feito sua inscrição individualmente, não deverá também fazê-la como integrante de uma equipe e vice-versa.
Categorias:
A participação no e-Games deverá acontecer de acordo com as seguintes categorias:
5.1. Categoria Vídeo Game & PC
Os jogos desta categoria devem ser obrigatoriamente criados para rodar em uma das seguintes plataformas:
· PC - Windows Vista
· PC – Windows 7
· Video Game - XBOX 360
Eles podem ser desenvolvidos utilizando qualquer tecnologia, como por exemplo:
· XNA
· C
· C++
· Flash
· Java
· Silverlight
5.2. Categoria Mobile
Os jogos desta categoria devem ser obrigatoriamente criados para rodar em uma das seguintes plataformas:
· Mobile – Iphone
· Mobile – Windows Mobile 6.5
· Mobile – Windows Phone 7.0
Eles podem ser desenvolvidos utilizando qualquer tecnologia, como por exemplo:
· XNA
· C
· C++
· Flash
· Java
· Silverlight
5.3. Categoria Jogando na Nuvem
Para esta categoria os jogos podem ser criados em qualquer linguagem e podem rodar em qualquer plataforma. A única exigência é que o jogo tenha uma integração com Windows Azure, utilizando a plataforma de Nuvem da Microsoft, o que pode ou não contemplar SQL Azure.
Não sei de onde meu amigo tirou isso mas é bem legal
1. As tartarugas vermelhas são mais inteligentes (e perigosas) que as verdes. 2. Se você estiver dirigindo e vir um raio brilhante ou qualquer objeto estranho de cores chamativas e agradáveis, passe por cima, seu carro terá poderes especiais. 3. Atirar na cabeça é mais eficaz do que em qualquer outra parte do corpo. 4. Se você não tiver armas ou não souber dar socos, pule na cabeça do desgraçado. 5. Nem todas as caixas podem ser empurradas. Muito menos todas as portas podem ser abertas. 6. Só pise no acelerador quando o sinal abrir. 7. Jamais corra fora da pista. 8. Basta apertar “Start” e o tempo pára. 9. Em alguns casos, estrelas são mais importantes que moedas. 10. Não importa qual a distância que você esteja do gol, sempre chute da lateral. 11. Carrinho de lado não é falta. 12. Falta no goleiro leva à expulsão. 13. Golpes especiais, como saltar e dar um soco, fazem você perder vida (desde que você acerte o oponente). 14. Com socos e chutes, você quebra carros com mais facilidade do que usando barras de ferro. 15. Não importa o modelo. O carro azul corre mais. 16. Gol olímpico é mais fácil que gol de falta. 17. Nunca é a última fase. 18. Select é tão útil quanto o Scroll Lock ou um bloco amarelo com uma exclamação. 19. Um ataque de zumbis não é nada caso você tenha uma Glock com 10 balas e uma boa mira. 20. Às vezes, uma facada funciona melhor que um tiro. 21. A vida não tem continues infinitos. 22. “Winners don’t use drugs – William S. Sessions – FBI”. 23. Não importa qual o seu problema, ele pode ser resolvido com um lança chamas. 24. Ninjas sabem jogar golfe. 25. Você pode construir uma civilização somente com pedras, ouro e madeira. 26. Quando uma pessoa morre ela pisca até desaparecer. 27. Vampiros? Arrumem uma corrente. 28. Meia lua para frente + soco forte = algo interessante. 29. Paredes com rachaduras costumam guardar segredos. 30. Quanto maior o lutador, pior ele é. 31. O reforço sempre chega depois que você mata todo mundo 32. Nem tudo na vida é Save Game. Portanto, nunca deixe de anotar o password. 33. No final das contas, você se ferra para salvar o mundo ou uma mulher por que a gente nunca salva um homem? Mimimi 34. Dirigir pode ser muito mais interessante caso você esteja ouvindo “Highway Star”, “Paranoid” ou “Born to Be Wild”. 35. As melhores épocas de nossas vidas são as fases bônus. 36. PAC MAN nada mais é que correr atrás de balinhas enquanto se ouve uma música repetitiva. Ou seja, uma rave. 37. Você não precisa saber uma única nota musical para ser um astro do rock. Basta ter coordenação motora não consigo jogar Guitar Hero... 38. Paradas para abastecer o carro ou o avião atrapalham muito deixa cair, sempre tem um checkpoint. 39. Nem todas as caixas de madeira são quebráveis. Só as mais brilhantes. 40. Barris explosivos são muito bons para matar um grande grupo de pessoas. Basta um tiro certeiro. 41. Nem todos os canos verdes o levam até o esgoto. 42. Não existem castelos sem lava. 43. Quase todos os heróis começam a vida deitados numa cama. 44. Pouco me importa se não adianta nada. Morreremos apertando Start para a introdução passar mais rapidamente. 45. As chaves podem ser do seu tamanho, ou maior, você achará um lugar para guardá-las eu até ia comentar algo sobre isso, mas achei melhor poupar vocês da bagaça. 46. Correr no gelo escorrega. Muito. 47. Nem todos os rios estão para nado. 48. Comidas costumam te encher de vida. 49. Seu carro capotou, saiu da pista e explodiu? Ok, aguarde um instante que ele vai voltar piscando. 50. Cogumelos verdes. Não morra antes de provar pelo menos um.
The guys from Contra 4 Team made this awesome Thor pixel art sheet that is usually used to make games and also this can be a preview of a possible thor game...or is just a very cool pixel art.
What happens when you put together the coolest of the warriors: Vikings with something everyone wants to try once in life: Trampolines?
I didn't know until D-Pad Studio announced Viking on Trampolines.
It's a well polished pixelated game, with beautiful images and nice music at least that is what it appears to be in the following trailer: Furthermore there is a 4 players multiplayer match hell yeah!!!! And there will be different civilizations (for those of you that dislike vikings...) and a 1p campaign too....wow this will be good.
Hey D-Pad Studios launch this game soon please because we are so eager to play it....(I am and the rest of you probably are going to be too)
The video below shows Cordy, an cute 3D adventure game for Android....
I downloaded it last night and right away got addicted to its image and game play, worth the download since it is FREE, yeah F-R-E-E.
By the way Cordy is the best free game I got since I bought my Moto Defy with Android 2.1, oh and runs very well, with some lags but is ok.
Hope they think about bringing this to the iphone/ipad too....
Enjoy the video
And some images...
The games was made by Silver Tree Media and both the company and Cordy deserve our attention...
Everybody knows by now that nds is exchanged by Nintendo 3DS, but many of us, gamers or not, are still playing and will still gonna play even after his "official death".
The good part is that is in these times that we start to find some jewels amongst the main games and one of these is Monster Tale from Majesco/DreamRift.
The game has a simple history nothing to much refined but still holds you into it, nice colorful graphics and its gameplay is a mix of pokemon and castlevania. Why would you ask, because you play with a little girl lost in the monsters world that find a companion monster wich can evolute in different forms and both of them have a bunch of skills....
The music sometimes is repetitive but the fun factor and all those monster evolutions will make you want to play it to the end...
This jewel deserver to be in nds final play list, if you want to see more access the official website, but go directly to screenshots and video because other areas spoil good things about the game....don't say I didn't warned you all...
Alice in wonderland is a history that most consider a child classic, but some years ago Eletronic Arts produced American McGee's Alice which was the first Alice adventure outside it's cute world to a darker version of the history...I'm not going to tell all the details but the thing is that EA guys are bringing us Alice Madness Returns the sequel of the previous game.
What do you think....does this alice seems much more fun than the original one?
Via kotaku us
Capcom is one of my favorite game producer, they always surprise me with something different. But this time they hit the spot!!!
They're producing a game similar to god of war serie (PS's) but with Super Street Fighter IV (PS3/XBOX360) design, asian Gods (hell yeah!), they're using Unreal 3 Engine and the most important, it'll be released for xbox360 too.
The name of the big, awesome, fantastic game is AZURA'S WRATH......okay, maybe I'm overestimating the game, but it seems a blockbuster....see for yourself and let us hope to see this baby soon =D
I never tought that playing as master hand was possible, that is an incredible glitch and will make a lot of players very happy =D. Watch and do it to!!!
I've runned to my game at popfly today only to discover that Popfly Beta doesn't exists anymore, that makes me very sad.... PopFly Blog
For those who share the passion for making games, please try XNA,KODU, GameBuilder at NetBeans with Java Programming language or just C++/C#/Java games in general at GameDev, this good site for beginners and seniors at game developing =D.
Now this is really amazing, I was searching for something about Project Natal for Xbox360 and I discover two things from this Microsoft project.
The first is the Project called Lionhead Milo and brings to reality the dream of thounsands of us that works with tecnology, the interaction between men and machine. Man I got stunned when I saw the video bellow, I will not say anything about Milo, just click bellow and see for yourself.
Of course that there is a lot of things behind this project and I could only imagine what are the limits, the programming, research and AI (artificial intelligence) in it.
I hope that I can get there, work with that, in any way that it's possible to. But to show all of you other interesting thing, see the video of the second thing that is Project Natal main project, just a showcase but still pretty beautiful.
Oh and before you see let me explain my thoughts, Microsoft is fighting against Nintendo with all weapons, and they decided to put an X in this fight(ha bad joke :P), they are developing a new gadget to plug into your Xbox360 and read a persons body, including movements and facial recognition to reflect directly, YES DIRECTLY, in games. Imagine that you're playing some tennis game, in Wii (that I still love very much) you use your wiimote to swing and hit the ball, in Xbox360 with Project Natal you only need to swing your hand in the desired direction, WOW really amazing don't ya think?
That is the X for Microsoft to hit Nintendo where it hurts, I hope that Nintendo survives, because I like both. But it seems that Microsoft will have the graphics and the interaction with this project, please Nintendo do something too. Now to the video =D
Viajando pela net encontrei mais um joguinho febre na lista dos jogos flash's. No MyBrute você escolhe um herói ou heroína, o nomeia e começa a treinar contra outros personagens. Infelizmente as lutas são automáticas, mas é divertido quando não temos nada pra fazer, como todo jogo flash rs. Crie uma conta para salvar seu personagem e tente dominar todos os torneios e subir no hall da fama, seja o melhor!!!
Espero que gostem rs.
Abraços. ------------------------------------------------------------------------------- Wandering in the internet I found a little game in the huge flash list of games that worth to pay attention. In MyBrute you choose a hero, give him a name and start to fight against other players. Unfortunately the fight are automatic, but it's still very fun when we've got nothing else to do, like all the other flash games rs. Create an account to save you hero and try to dominate every tournament to climb up in the hall of fame, be the best!!!
Olá queridos leitores, Infelizmente estou muito ocupado esse ano e já aviso as coisas só ficam mais pesadas, estou levando um TCC o trampo e mais o tempo de vida rsrsrs de forma muito expremida então esperem por pouquíssimos posts. Peço desculpas pelos posts de filmes, vou tentar manter ao menos isso atualizado. Agora ao post de hoje, temos os fantásticos trabalhos abaixo retirados do Pixelated9eek. Título:Turnip Murder por Nonie Título:Super Mario Bros. 2 por Rex Hackelberg Título:Return por Misha Título:Donkey Kong & Mario por Bob Dob Título:Super Mario Bros. 3 por Gabe Swarr Título:Super Mario World por Mike Mitchell Título:Empire por Misha Sem título por Malinko Título:The M.K. por Jose Emroca Flores Sem título por Handre de Jager Fuçando um pouco mais no blog do pessoal da Pixelated9eek encontrei outro post com mais 10 trabalhos de arte Mario Bros.
Meus parceiros e agregados cresceram e agora temos o blog de um grande amigo meu, Danilo San lançou o Fala aí Geek!, um blog sobre tecnologia de extremo bom gosto e com uma pitada de humor nerd =DDD. Há também mais um convidado especial das tirinhas e essas são de uma excelente crítica e comédia. Imaginem como seria se Deus morando com Adão e Eva no paraíso fossem retratados por um brasileiro? O resultado são as tirinhas de Carlos Ruas de Um sábado qualquer. Críticas suaves ao mundo atual, ta bom vai nada sauves rs. Como todos sabem ou vão descobrir agora sou um viciado em games, amo de forma incondicional e pretendo quem sabe entrar na indústria de games e por acaso descobri o blog das meninas do Girls Of War, yeah meninas também jogam sim e jogam bemmmmm e são tão bonitas. Parábens garotas é muito bom o blog, acessem. Bom vou ficando por aqui, ainda tenho uma porrada de coisas pra estudar...
Abraços. ------------------------------------------------------------------------------ My partners and friends have grown and now we have a blog from a great friend of mine, Danilo San released Fala aí Geek!, that it's about technology with some nerd humor =DDD. There is too a especial guest from the comics and this are from an excelent criticism and comedy. Imagine how it would be if God, that lives with Adam and Eve in the paradise was portrayed by a brazilian guy? The result are the comics of Carlos Ruas de Um sábado qualquer. With light critics to the world as we know, ok ok not so light rs. Was everybody knows or will discover by now, I'm a gamer, love it above all things (not all rs) and pretend to be in the industry someday, and almost out of nowhere I found this girl's blog Girls Of War. yeah girls play too, and they play very well, and are soooo cute. Congrats girls, your blog it's a very good one, access it. Ok it's done for today, I have a lot of things to study....
Amanhã faz 1 ano que o blog está de pé e parece que ficará por muito tempo ainda... Por equanto não tenho um post comemorativo, mas aproveitem que vai ocorrer um evento importante também, o Earth Hour. Hora de desligar novamente toda energia elétrica da sua casa, vá encontrar sua namorada(o), pegar uma aquela amiga(o) gostosa(o), comer o bolo de fubá da avó sozinho, ou desempoeirar aquele seu minigame de feira que roda 2h com 1 pilha AA (para os mais endinheirados, recarreguem seus nds's, psp's, gameboy's e qualquer outro portátil para usar durante o tempo livre). O propósito do evento é muito interessante então por favor ao menos leiam ^^ e venham amanhã eu vou postar algo nerd em comemoração de aniversário.
Abraços... ----------------------------------------------------------------- Tomorrow my blog does 1 year old and it seems that it will have a lot more years to come... For now I don't have any birthday posts but you all could participate this great event happening, the Earth Hour. Time to turn-off your eletric energy at home, so go see your girlfriend(boyfriend), catch that hot friend of yours, eat your grandmother cake alone, or simply take off from the wardrobe that minigame wich costs you $1,99 and you can play 2h with one AA battery (for the ones that have a little more money, recharge your nds's, psp's, gameboy's or any other pocket console) to use in the meantime. The purpose of the event it's quite an interesting one, so please at least read it ^^ and I see you tomorrow in some nerd comemorative post to the blog's birthday.